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November’s Highlights

Physical Literacy and Self-Talk

One of the key benefits of the Vöte app is that it allows students to self-assess. This gives them the opportunity to better understand their relationship with physical activity and articulate their connection to movement.

This month, we’re offering five self-assessments focused on your students’ physical literacy. These activities will encourage them to reflect on their strengths and areas for growth related to physical activity. Additionally, these surveys will provide you with valuable insights about your students.

We’re also introducing a series of content on self-talk. These lessons are linked to manipulation actions to make these concepts more concrete. Self-talk has numerous benefits for self-esteem and confidence, and we hope these resources will have a positive impact on children’s lives.

Feel free to use Mööd to discuss the feelings your students experience as they become aware of their inner dialogue, and to deepen the conversation.

October’s Highlights

Giving Students the Power of Choice

Motivating students is one of the most important concerns for teachers. One effective way to positively impact their motivation is by offering them choices. This gives them a greater sense of control, encouraging them to engage and persevere in the presented activities.

The Vöte app is a key tool for getting to know your students better. You can launch a quiz directly in the app, create your own quiz in the Community, or use one of the surveys created by the Lü educational team or our user community.

There are also other ways to offer students choices directly within the activities themselves. Explore our new content designed to increase motivation through choice.

We offer two activities to help your students work on their balance, where they can choose the movement they prefer to perform.

Our activities Dribble Your Pick! and Master Your Move! combine the power of choice with manipulation exercises.

Take advantage of our Breathing Break content series to help your students relax quickly (in under 2 minutes). Each activity offers two breathing techniques for your students to choose from, which they can incorporate into their daily routine.

Halloween is one of the kids’ favorite holidays. Enjoy offering them even more choices through activities targeting cardiovascular endurance (Frightfully Story Swap), stretching (Halloween Stretching), or dance (Halloween – This or That?).

September’s Highlights

Warm-Ups

Warm-ups are an important part of any activity sequence as they help students improve their motor skills and coordination, prevent injuries, and develop good lifelong habits. Lü offers various applications to make this period engaging for your students.

One of our favorite warm-up apps is Dojö! You can use it by selecting “warm-up” in the options menu to start a warm-up sequence that requires no preparation.

Enjoy our 6-minute warm-up series that will get your students moving while working on different locomotion skills from the Physical Education program.

Get creative with your warm-ups this September—try themes like back-to-school, apples, or even Hobbits for Hobbit Day on September 26!

The Wörlds app also offers instant games that can serve as warm-ups for your students. There’s nothing more fun than warming up through play!

August’s Highlights

Question Period & Review Session

This month in the Community, we’re sharing resources to facilitate classroom management, specifically focusing on reviewing learning at the end of each period.

With our ready-to-use Roütine content and the help of our “Walk & Talk” series, you can lead question periods dynamically while keeping your students engaged.

For each topic, students will be encouraged to walk around the gymnasium while answering the question displayed on the Lü. This content handles questions, timing, and even partner changes!

Finally, use our Vöte content to evaluate student participation or proficiency in specific motor skills through self-assessment.

July’s Highlights

Classic Games

Lü+ subscribers will be delighted to discover 8 new pieces of Wörlds content, perfect for creating an immersive atmosphere in classic games such as The Floor Is Lava or Freeze Tag!

Feel free to use our variety of tag game universes to create a quick, yet fun warm-up for your students!

Fire and Ice Tag

Two players are designated as “Fire” and “Ice.” “Ice” tags others to freeze them, while “Fire” can unfreeze frozen players by tagging them. The game continues for a set duration, or until all players are frozen.

Blob Tag

Two volunteers start as the “Blob,” linking elbows and trying to tag other players. When tagged, players join the Blob, which splits into two blobs once there are four people. The game continues until all players are part of the Blob, with variations allowing the Blob to grow as long as safety is maintained.

Freeze Tag

To play, choose one person to be “It,” who will try to tag the other players. When tagged, a player must freeze in place with their legs apart. To be freed, another player must crawl between their legs. The game continues until all players are frozen or a time limit is reached.

Zombie Tag

One player is chosen to be the zombie. They place their foot in a hoop that they must drag along the ground. When they tag another player, that player also becomes a zombie. The game ends when there is only one survivor left. Alternatively, you can play without hoops, having the zombie walk on all fours (like a bear or crab) while the other players must move along the lines of the gym.

The Floor Is Lava

Players must move around the play area without touching the ground, which is imagined as lava. Equipment like mats, benches, and cones are used as safe zones. Participants can challenge themselves by overcoming obstacles and reaching designated points without falling into the “lava.” The game emphasizes balance, agility, and creative problem-solving.

Castle

Players and the play area are divided into four sections, each with a set of hoops to build their “castle.” The goal for each team is to knock down the opposing team’s castle using soft balls while defending their own. Each team is divided into attackers and defenders. Players can rebuild their castle during the game, but they cannot attack while rebuilding. The game ends when the time limit is reached.

Monster Ball

Monster Ball is a high-energy game played with a large exercise ball (Monster Ball) and several smaller soft balls. Players are divided into two teams, positioned on either side of a designated square in the gym. The objective is to throw the smaller balls at the Monster Ball to push it across the opposing team’s line to score a point. Players can retrieve balls from anywhere but must throw them from outside the square. After each round, teams discuss strategies to improve their play.

Star Wars

Students are divided into two teams, each equipped with a silo constructed from vertical mattresses. Other participants throw balls into the opposing team’s silo. Inside each silo hides a player whose task is to deflect all thrown objects. The team with the fewest objects in their silo at the end of the game wins.

June’s Highlights

Invite your students to warm up with Puzz, or align your educational objectives with its use.

For example, challenge your students to complete 10 exchanges with or without additional equipment. With each successful sequence, give them the chance to replace a tile! It’s a fun way to measure your students’ success!

Alternatively, organize relays that combine manipulative actions. Students pass a ball back and forth following your instructions, leading to the opportunity to replace a tile from the displayed Puzz.

Visit the Lü Community to choose from a wide variety of existing Puzz content or create your own!